What better way to test our new sound set-up than with a serious discussion about our favorite heirloom fruit?
Action! After all that talk, it’s time to bust some Crusher heads! Cloud Engineer goes Matrix 20 years early. Mollusk Master won’t let disco die. T.R.O.Y. harshes Bitch Witch’s buzz. Katya digs up some juicy gossip.
Just a few episodes in and we’re already pulling a retcon! Before we face the Crushers, the gang has to fit Cloud Engineer back into the game since he sat out the last session (yes, super heroes get sick too). Part 4 of the “Crisis at Crusader’s Citadel” campaign of Villains and Vigilantes.
Our heroes meet their greatest foe thus far: the building manager of the business they’re trying to protect. Part II of “Crisis at Crusader’s Citadel.”
It’s the 1980s, and there’s a “Crisis at Crusader’s Citadel!” Our newly created characters begin the first Villains and Vigilantes module, facing such hazards as a Fox news announcer with a pager and a gruff-but-lovable detective who’s seen Crocodile Dundee one too many times. Plus: Everybody loves T.R.O.Y.
Right from the start, our heroes face Earth-shattering peril: the mind-boggling math of the Villains & Vigilantes character creation system.
In this first ep, the Bad Roll Models gang takes a deep dive into Villains and Vigilantes, an almost-forgotten superhero RPG from long ago. The game’s unique character creation process exposes everyone’s faults and turns the group against Matthew. Later, when they roll for powers, some players get more than the bargained for…