Cashing in their Cinnabon reward coupon for saving the city last episode, the team uncovers a startling new mystery.
Who will live? Who will die? Who will get a coupon for a free bun at Cinnabon? Find out as we take on the Crushers for realz.
As our heroes await the inevitable moment when Marionette turns their minds into Jell-O Pudding Pops, Stormlord makes a fabulous appearance. Will he and Evergreen get a room already?
The Bad Roll Models trade barbs with the most annoying android ever created. Plus: A cat sits on the game board, and all hell breaks loose!
The team takes a hot-tub portal directly into Crusader’s Citadel to finally show those jive-talkin’ Crushers what for!
Deftly avoiding actual confrontation, the crew puts off its imminent battle with the Crushers by dragging out harmless NPC encounters using THE POWER OF IMPROV!
To better investigate this Crisis at Crusader’s Citadel mess, our heroes decide to split forces. What could possibly go wrong?
Our heroes beat back the first wave of Crushers, but the real battle’s only just begun: the battle to figure out which accent Matthew will use next. Also, Teacher the computer is in trouble, all 64MB of her.
They crossed several lines last time, but our heroes have no time to dwell on their mistakes—they’ve gotta turn this mutha out! It won’t be easy, not with one team member down and the others whiffing it left and right. Will the drug-addled Shrew and her leg warmers prevail? Will Bull live to take another