The gang faces its greatest danger yet: a GM miffed that he wasn’t invited to their private email list.
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Playing and Podcasting Nearly Forgotten RPGs of Yore
The gang faces its greatest danger yet: a GM miffed that he wasn’t invited to their private email list.
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Somewhere in the sprawling subway system of Dr. Apocalypse, the gang takes on a robot who’s sensitive about the shape of his posterior. Also, the Gamemaster is forced to defend certain ontological inconveniences of role playing games.
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A ten-foot robot crashes the team’s slumber party in an underwater missile turret.
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Exploring a control center or something, the gang faces off against what may well be their most boring adversary yet.
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The crew has a brilliant plan involving a tank of propane, a forklift, and a whole lot of chutzpah.
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The team can’t help but notice that the Island of Dr. Apocalypse is crawling with heat-seeking missiles.
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The team practices the art of beating a (not-so) hasty retreat.
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The gang meets a mysteriously normal pair of farmers on their exploration of the island.
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The crew takes in the waves and rays of an evil overlord’s island paradise.
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