Deftly avoiding actual confrontation, the crew puts off its imminent battle with the Crushers by dragging out harmless NPC encounters using THE POWER OF IMPROV!
To better investigate this Crisis at Crusader’s Citadel mess, our heroes decide to split forces. What could possibly go wrong?
Our heroes beat back the first wave of Crushers, but the real battle’s only just begun: the battle to figure out which accent Matthew will use next. Also, Teacher the computer is in trouble, all 64MB of her.
They crossed several lines last time, but our heroes have no time to dwell on their mistakes—they’ve gotta turn this mutha out! It won’t be easy, not with one team member down and the others whiffing it left and right. Will the drug-addled Shrew and her leg warmers prevail? Will Bull live to take another
The team celebrates its first mind-controlled battle with each other. A snail tells Bull to relieve himself of a villainous teammate. Witch Bitch out-Deadpools Deadpool. J.B. Curtis won’t be happy.
Action! After all that talk, it’s time to bust some Crusher heads! Cloud Engineer goes Matrix 20 years early. Mollusk Master won’t let disco die. T.R.O.Y. harshes Bitch Witch’s buzz. Katya digs up some juicy gossip.
Our heroes meet their greatest foe thus far: the building manager of the business they’re trying to protect. Part II of “Crisis at Crusader’s Citadel.”
It’s the 1980s, and there’s a “Crisis at Crusader’s Citadel!” Our newly created characters begin the first Villains and Vigilantes module, facing such hazards as a Fox news announcer with a pager and a gruff-but-lovable detective who’s seen Crocodile Dundee one too many times. Plus: Everybody loves T.R.O.Y.
Right from the start, our heroes face Earth-shattering peril: the mind-boggling math of the Villains & Vigilantes character creation system.